Carmageddon 2 cheat codes3/28/2023 ![]() Yes, I know it looks like the X-Y-Z-axi are mislabeled, but that's SCi's doing. It looks like whatever file is defined in the race file under “ Additional actor” is modified. Maybe just point the game to it and let it fly? Anyways, the file is dumped to the DATA\ACTORS directory as an ACT file. Hm, the generated file is not the usual Carmageddon encryption, so I don't know what to do with it. The commented Splat Pack version of this file illustrates this nicely. The files in DATA\NONCARS define each accessory's properties (and accessory number).ĭATA\ACCESSRY.TXT defines the accessory keys: # = X, ALT-# = 10 X, CTRL-# = 20 X, SHIFT-# = 30 X. *“Phoney powerup to make Satan react to getting aĬar in the cock” (never implemented in the game)Ĭompress/move/rotate by smaller incrementsĬombine to reverse rotataion/movement/compressionĬan also be combined with SHIFT, ALT, CTRLĮxplanation of Accessory Edit Mode: Each race file has a specifically defined list of accessories (under “ Non CarObjects”), but edit mode doesn't necessarily yield the desired accessory that's what manual script editing is for! ( I can't get fly mode to work! Please e-mail me if you know why.) KEYPAD9 and KEYPAD6 change the car's pitch. KEYPAD5 places you on the ground (still flying). Useful for measuring lap distance.įly Mode Toggle: Use normal movement keys. Vertical angle of external perspective Ĭircular angle of external perspective (360°)ĭistance driven. Hold SHIFT during playback to hide the controls. Carmageddon can handle up to 9999 ( 1) screenshots in the directory, but it tends to crash (on my P200) up around 800 200 because every time you press SHIFT-D, Carmageddon scans the directory for the lowest filename available. Press SHIFT-D for screen captures: DUMPxxxx.BMP is created in the DATA directory. Miscellaneous Press the WHEELSPIN key during the startup-countdown to start early. TXT files in the DATA directory and subdirectories.Īccess to all cars for network mode. If ENABLE works for your version, it also enables the Edit Modes ( F4 during a race).ĭecrypt/Encrypt all. Or the “Choose Game Type” network menu (“Net”).Īccess all cars and tracks in a single-player game. These are to be typed in at the single-player menu (“SP”) Codes denoted by “(?!)” don't want to work for me. Don't push any other keys for a second before and after typing codes. Depending on what mood your computer is in, you must type themĮither VERY QUICKLY, or else VERY SLOWLY (to let the keys do their different functions-such as CD startup). It seems that their site no longer exists though. (Germany concerned with censorship? Ha!)įor graphical and code editing, I recommend Carmagedit by Scofflaw Software. Interplay does wacky things when they re-release games, and my 2001 German version of Carmageddon, published by Green Pepper, has more differences than just translation and censorship. There may have been changes in the program since then (like maybe a fix so that the unused crap files leftover from development don't get installed?). The versions of Carmageddon I tested with were the original 1997/98 full-version releases of Carmageddon and the Splat Pack. If you have any problems after messing around with edit modes (such as slow-down), deleting your DATA\OPTIONS.TXT file should take care that. Also, I haven't tested the non-cheat modes thoroughly with the Splat Pack. Any info I have on the non-cheat edit modes is just what I've been able to figure out by trial and error. ![]() Note that messing around with the edit modes runs the high risk of crashing the game. Nor have I had the opportunity to test the Network codes. Supposedly these codes don't work with the shareware version (I haven't tested it). Click here for a text version of this document.
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